In recent months I've mainly been learning Max MSP. Below is a snapshot of a patch I've been working on:
The patch consists of 4 sequencers, each with a wave buffer and sub-sequencer for automation of wavetable selection. The patch has an instant midi-mapping interface and is set up for instant access to sample playback speed, direction and cropping which can all be snapped to specific time notations. Feel free to contact me if you would like to test out the patch while it is being developed to make any comments or suggestions. The patch uses standard max 6 objects and should run on PC and Mac.
Some audio created using this patch:
September - December 2011
Have been keeping busy with multiple cover art jobs and looking for a new flat.. During October and November I worked on a.. secret project which fell through.. But towards the start of december all of my time was consumed by the new Secret Cinema production "So Long Holly" (screening The Third Man), doing multiple installations in the police department, also including Dr Winkel's flat. I collaborated with Helen Haywood and Aurelien Farjon in these areas. I also have to thank Luke Harcourt and Adam Pang who were head of the Art Department and helped with the massive props and construction (respectively). The event was massive, I helped grease the event with various little extras like design for fake documents, projector slides and helping out Christian Mock in the AV department.
You can see photos of the event (offsite) on the Future Shorts Flickr page.
As for the cover art, check out the project pages in the work section, or go offsite through these thumbnails:
Developing ideas for an audio-visual production between me and Daniel Swilley, electroacoustic composer. Proceed to project page.
March 2011 (+April update)
Rhizome project uploaded. This consists of excerpts from a large body of experiments using generative branching organic particle systems.
Cosc audio-visual released under Entity net label
I made this animation as my 3rd year final animation project at UEL.
The project involved motion capture for organic camera movement, video textures and various audio - visual data interpretation techniques.
December 2010 - Secret Cinema Berlin - ALIEN
This was the first time Secret Cinema held an event in Berlin. It was also my first time creating motion graphics for such a large scale event. Fortunately the theme did not involve a lot of intensive rendering so I was able to create a wide range of footage within the space of a week before travelling to Berlin.
Once in Berlin, I had time to render out a few more videos of data scrolling and tech diagrams moving around. I worked closely with certain members of the german team Flora and Fauna to ensure my work, amongst other visuals were displayed in suitable areas.
Behance project can be viewed in the work section, alternatively my vimeo project folder also.
Started a part time short course in Max MSP.
July - August 2011
Working in Indonesia; -analysing seabed morphology.
-Creating 3D visualisations of sub surface reflector and amplitude layers.
Working on a new Ion-Cannon design for Eternal Silence, a free multiplayer HL2 mod.
Motion track to audio control test.
Short Pure Data experiments
Combining narrowband filter exposures of galaxies and nebulae (uploads coming soon)
Established automated method of hex editing unlimited quantity of files. (win hex script)
This saves me a lot of time and allows me to create higher resolution animations as well as making them in chunks longer than 30 seconds using filmstrip format.
Possible audio-visual collaboration with Otets Dekan / Foul Shape (link to his latest EP)
Midi control derived from video using after effects. video